Rot Guard

(Generated 38 times)
Namelist None
Rank Skilled
Race Skeleton
Cult rank None
Notes The rot guard has been fitted with armored plates that are nailed into its flesh and bone. If it dies it turns into ash, as does its armor for it is fused to its form through black magic. Source: Coast of Thrall
STR 1d6+9
CON 1d6+6
SIZ 1d6+9
DEX 2d6+6
INT 10
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Movement 6
Natural armor Yes

Non-random features

Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+5d10 Brawn STR+SIZ+5d10 Endurance CON+CON+3d10+20
Evade DEX+DEX+3d10 Perception INT+POW+6d10 Unarmed STR+DEX+5d10
Willpower POW+POW+6d10

Combat styles

Undead GuardSTR+DEX+5d10

Weapon options

1-handed weapons

Amount: 1
Battleaxe (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 1
Heater Shield (1)