Mud Lurker(Generated 43 times)
|Mud Lurkers wait motionless, submerged in large communities of 20-40 Lurkers. They do not cooperate intelligently, but do share large kills. Mud Lurkers feed on the blood of warm-blooded animals and possess a necrotising venom in their bite that increases blood flow and produces hallucinations. Lurkers have a limited capacity to expand the mud around their communities by break- ing up soil and introducing fluids from dissolved carcasses and their own strange secretions. Rainy season is a time for great expansion. Lurkers have a dark, segmented shell, long legs, and four large claws. They move by quick scuttling and sudden leaps. Poison POT 60 Onset time: Immediate Duration: 1+1d3 hours Source: Parallel Lines
|***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
|***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
|***Venomous*** Has a venomous attack. May use Inject Venom Special effect
|Maiming - Condition: Victim suffers a permanent loss of 1 Hit Point in the location(s) affected, due to necrosis of the injured tissue. Mythras pg 75
|Hallucinations - Condition: Victim experiences delusions and cannot differentiate between real and imaginary experiences. His skill and abilities are unaffected but his ability to relate to the real world is seriously impaired. Under its effects the sufferer tends to experience visions related to his strongest Passions and any skeletons kept in the cupboard, often leading to irrational acts. Mythras pg 75
|Lurk and Lunge
1-handed weaponsAmount: 2
2-handed weaponsAmount: 0
Ranged weaponsAmount: 0