Mud Lurker

(Generated 43 times)
Namelist None
Tags
Luther arkwright
Monster
Monster island
Rank Skilled
Race Mud Lurker
Cult rank None
Notes Mud Lurkers wait motionless, submerged in large communities of 20-40 Lurkers. They do not cooperate intelligently, but do share large kills. Mud Lurkers feed on the blood of warm-blooded animals and possess a necrotising venom in their bite that increases blood flow and produces hallucinations. Lurkers have a limited capacity to expand the mud around their communities by break- ing up soil and introducing fluids from dissolved carcasses and their own strange secretions. Rainy season is a time for great expansion. Lurkers have a dark, segmented shell, long legs, and four large claws. They move by quick scuttling and sudden leaps. Poison POT 60 Onset time: Immediate Duration: 1+1d3 hours Source: Parallel Lines
Creatorhkokko
Stats
STR 2d6+4
CON 2d6+6
SIZ 1d6+3
DEX 2d6+4
INT 2d6+6
POW 1d6
CHA
D20Hit locationArmor
01-03 Right Rear Claw 3
04-06 Left Rear Claw 3
07-09 Abdomen 3
10-12 Chest 4
13-15 Right Claw 3
16-18 Left Claw 3
19-20 Head 4
Attributes
Movement 3
Natural armor Yes

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Basic Poison Maiming - Condition: Victim suffers a permanent loss of 1 Hit Point in the location(s) affected, due to necrosis of the injured tissue. Mythras pg 75
Basic Poison Hallucinations - Condition: Victim experiences delusions and cannot differentiate between real and imaginary experiences. His skill and abilities are unaffected but his ability to relate to the real world is seriously impaired. Under its effects the sufferer tends to experience visions related to his strongest Passions and any skeletons kept in the cupboard, often leading to irrational acts. Mythras pg 75

Standard skills

Athletics STR+DEX+6d10 Brawn STR+SIZ+4d10 Endurance CON+CON+2d10
Evade DEX+DEX+6d10+5 Perception INT+POW+6d10 Stealth DEX+INT+6d10

Professional skills

Survival CON+POW+6d10+5

Custom skills

Passion: Feast! INT+POW+3d10+60

Combat styles

Lurk and LungeSTR+DEX+3d10+20

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d4 M M - Grip Y Y 0 0 Claw
Bite 1h-melee 1d6 M T - Inject Venom Y Y 0 0 Head