Wriggler

(Generated 24 times)
Namelist None
Tags
Luther arkwright
Monster
Monster island
Rank Veteran
Race Wriggler
Cult rank None
Notes Wrigglers resemble maggots, with a hard shell encasing the head. If any part of the body is separated from the rest, pieces grow a new body and head. If the head is destroyed, the creature dies. They burrow into living flesh using a rigid proboscis, which releases a mild anaesthetic oil, preventing most potential hosts from notic- ing the attack (Stealth check). If one point of damage is done, they enter the body to first burrow inward and then toward a kidney to nest at a rate of one hit location per day, inflicting a damage of one per location. They can be cut out of limbs with a successful Medicine check and simple tools. In the head, torso, or abdomen, complicated surgery is required to remove them. Their preferred entry point is the eye, but any location will do. Source: Parallel Lines 44
Creatorhkokko
Stats
STR 1
CON 1
SIZ 1
DEX 12
INT 15
POW 10
CHA
D20Hit locationArmor
01-19 Body 0
10-12 Chest 2
Attributes
Movement 1
Natural armor Yes

Non-random features

ListFeature
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Endurance CON+CON+2d10+20 Perception INT+POW+3d10+20 Stealth DEX+INT+3d10+40

Professional skills

Survival CON+POW+3d10+20

Custom skills

Passion: Find Host POW+INT+3d10+40

Combat styles

Burrow DeepSTR+DEX+3d10+50

Weapon options

1-handed weapons

Amount: 1
Proboscis (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Proboscis 1h-melee 1d2 - T - Inject Anesthetic Y N 0 0