Wriggler
(Generated 24 times)Namelist | None |
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Tags | Luther arkwright Monster Monster island
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Rank | Veteran |
Race | Wriggler |
Cult rank | None |
Notes | Wrigglers resemble maggots, with a hard shell encasing the head. If any part of the body is separated from the rest, pieces grow a new body and head. If the head is destroyed, the creature dies. They burrow into living flesh using a rigid proboscis, which releases a mild anaesthetic oil, preventing most potential hosts from notic- ing the attack (Stealth check). If one point of damage is done, they enter the body to first burrow inward and then toward a kidney to nest at a rate of one hit location per day, inflicting a damage of one per location. They can be cut out of limbs with a successful Medicine check and simple tools. In the head, torso, or abdomen, complicated surgery is required to remove them. Their preferred entry point is the eye, but any location will do. Source: Parallel Lines 44 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Standard skills
Endurance | CON+CON+2d10+20 | Perception | INT+POW+3d10+20 | Stealth | DEX+INT+3d10+40 |
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Professional skills
Survival | CON+POW+3d10+20 |
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Custom skills
Passion: Find Host | POW+INT+3d10+40 |
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Combat styles
Burrow Deep | STR+DEX+3d10+50 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Proboscis | 1h-melee | 1d2 | - | T | - | Inject Anesthetic | Y | N | 0 | 0 |