Master, Monk of Zamur Khan Monastery
(Generated 253 times)Namelist | African males (View names) |
---|---|
Tags | Fantasy
|
Rank | Master |
Race | Human |
Cult rank | Proven |
Notes | **Augment Skill:*** 1 Magic Point per level of Intensity. A level of Intensity improves the success chance of the skill by one grade. For example, increasing a skill from Standard to Easy costs 1 Magic Point; increasing it to Very Easy costs 2, and so on. ***Invoke Trait:*** 2 Magic Points. All traits have a default Intensity of 1. ***Enhance Attribute:*** 3 Magic Points per step of increase. Each step is a level of Intensity (for example, enhancing Dam- age Modifier by one step, from 1d2 to 1d4 costs 3 Magic Points; enhancing from 1d2 to 1d6 costs 6 Magic Points and so forth). (RQ6: pg 224) |
Creator | hkokko |
|
|
|
Standard skills
Athletics | STR+DEX+50+35 | Brawn | STR+SIZ+50+35 | Endurance | CON+CON+50+35 |
---|---|---|---|---|---|
Evade | DEX+DEX+50+35 | Perception | INT+POW+50+35 | Unarmed | STR+DEX+50+35 |
Willpower | POW+POW+50+35 |
Magic skills
Meditation | INT+CON+4D10+50+35 | Mysticism | POW+CON+4D10+50+35 |
---|
Combat styles
Way of the Staff | STR+DEX+50+35 |
---|
Weapon options
1-handed weaponsAmount: 0 |
2-handed weaponsAmount: 1
|
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |