Greater Wind Spirit

(Generated 43 times)
Namelist None
Mythic babylon
Rank Novice
Race Elemental
Cult rank None
Notes A wind spirit’s attack is raw force. It can be evaded, but not parried Magic: A wind spirit can spend his own Magic Points to immediately invoke the Call Winds, Clear Skies, and Cloud Call, miracles from the Mythras core rules. No Exhort skill roll or separate devotional pool is needed.
STR 2d6+20+1d6
DEX 1d6+10+1d6
INT 18
POW 1d6+30
D20Hit locationArmor
01-20 Elemental 3
Movement 10
Natural armor Yes

Non-random features

Ability ***Melammu (Frightening Splendour)*** emanation of cosmic power which causes a creeping of the skin and a feeling of awe in humans. A mortal in the presence of a divine aura feels inclined to cower, or at least avert their eyes, and tastes iron in their mouth. The feeling of awe and fear can be overwhelming. The effect of preventing those of low Purity from entering a temple or approaching a statue or divine object.***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. Mythic Babylon

Standard skills

Brawn STR+SIZ+2D10+15 Evade DEX+DEX+4d10+20 Perception INT+POW+2d10+40
Willpower POW+POW+40+1D10

Combat styles

The WindsSTR+DEX+2d10+35

Weapon options

1-handed weapons

Amount: 1
Wind Toss (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Wind Toss 1h-melee 0 H VL - Bash,Stun Location Y N 3 34