Greater Wind Spirit
(Generated 43 times)Namelist | None |
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Tags | Fantasy Mythic babylon
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Rank | Novice |
Race | Elemental |
Cult rank | None |
Notes | A wind spirit’s attack is raw force. It can be evaded, but not parried Magic: A wind spirit can spend his own Magic Points to immediately invoke the Call Winds, Clear Skies, and Cloud Call, miracles from the Mythras core rules. No Exhort skill roll or separate devotional pool is needed. |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Melammu (Frightening Splendour)*** emanation of cosmic power which causes a creeping of the skin and a feeling of awe in humans. A mortal in the presence of a divine aura feels inclined to cower, or at least avert their eyes, and tastes iron in their mouth. The feeling of awe and fear can be overwhelming. The effect of preventing those of low Purity from entering a temple or approaching a statue or divine object.***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. Mythic Babylon |
Standard skills
Brawn | STR+SIZ+2D10+15 | Evade | DEX+DEX+4d10+20 | Perception | INT+POW+2d10+40 |
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Willpower | POW+POW+40+1D10 |
Combat styles
The Winds | STR+DEX+2d10+35 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Wind Toss | 1h-melee | 0 | H | VL | - | Bash,Stun Location | Y | N | 3 | 34 |