Lamassu / Sedu - Protector Spirit

(Generated 6 times)
Namelist None
Tags
Mythic babylon
Rank Veteran
Race Spirit
Cult rank None
Notes These female and male protective spirits protect persons, houses, temples, palaces, or cities. Can ward against magic points of 6 or less
Creatorhkokko
Stats
INT 2d6+9
POW d6+18
CHA 3d6+6
D20Hit locationArmor
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Melammu (Frightening Splendour)*** emanation of cosmic power which causes a creeping of the skin and a feeling of awe in humans. A mortal in the presence of a divine aura feels inclined to cower, or at least avert their eyes, and tastes iron in their mouth. The feeling of awe and fear can be overwhelming. The effect of preventing those of low Purity from entering a temple or approaching a statue or divine object.***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. Mythic Babylon
Spirit Ability Warding -Gains the ability to ward off hostile magic from something the spirit guards, automatically blocking spells with a Magnitude less than or equal to twice the spirit’s Intensity. Although magic is blocked, it is not dismissed by contact with the spirit. For instance, weapon enhancement spells do not vanish when the magician is hit, nor is the enchanted weapon prevented from striking them; only that any magical boosting to damage does not occur.

Standard skills

Spectral combat POW+CHA+50 Willpower POW+POW+50