[{"name": "Hastur (Broo, Malia High Shaman 1)", "cult_rank": "Priest", "stats": [{"STR": 11}, {"CON": 15}, {"SIZ": 14}, {"DEX": 7}, {"INT": 14}, {"POW": 14}, {"CHA": 10}], "skills": [{"Athletics": 73}, {"Binding": 102}, {"Brawn": 80}, {"Dance": 97}, {"Devotion": 101}, {"Endurance": 135}, {"Evade": 73}, {"Exhort": 96}, {"Folk Magic": 101}, {"Influence": 101}, {"Lore(Cult)": 100}, {"Lore(human)": 100}, {"Perception": 82}, {"Sing": 102}, {"Survival": 101}, {"Trance": 100}, {"Unarmed": 76}, {"Willpower": 106}], "folk_spells": ["Curse", "Mindspeech", "Protection", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 6, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 6, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 7, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 8, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 5, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 5, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 6, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 104}], "attributes": {"action_points": 2, "damage_modifier": "+0", "magic_points": 14, "strike_rank": "2(10-8)", "movement": "8", "devotional_pool": 11, "max_intensity": 11, "max_pow": 33, "max_spirits": 10}, "notes": "", "features": ["Disease: Blood Weep - Slow bleed out over days Monster Island pg 172"], "cults": ["Malia High Shaman"], "spirits": [{"name": "Allied Sickness Spirit - Intensity 3", "cult_rank": "None", "stats": [{"INT": 9}, {"POW": 19}, {"CHA": 10}], "skills": [{"Devotion": 69}, {"Exhort": 59}, {"Spectral combat": 79}, {"Stealth": 69}, {"Willpower": 88}], "folk_spells": [], "theism_spells": ["Aegis", "Cause <Disease>", "Consecrate"], "sorcery_spells": ["Intensity 1: Contagious", "Intensity 1: Exhaustion", "Intensity 1: Nausea"], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 19, "strike_rank": "9", "movement": "6", "devotional_pool": 0, "max_intensity": 7, "spirit_intensity": 3}, "notes": "Mythras page 143 and  152-153. Lone spirits attack sleeping or unconscious targets. At this point the sickness spirit manifests, and engages the target in spirit combat. If it gains a level of success the spirit infects the victim, and wanders off to find another host. Only rarely do they covertly possess ", "features": ["Disease condition available for sickness spirit  - Intensity 3: ***Agony*** Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character\u2019s Willpower, otherwise the attempt fails and they moan or scream in pain.", "Spirit Ability: Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.", "Spirit Ability: Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.", "Spirit Ability: Disease - Attacks in spirit combat - if it achieves level of success the victim rolls vs Endurance. Crit = effect occurs each week, Success = every day, Failure every hour Fumble = possessed and carrier. The disease endures until cured magically.   Mythras page 143"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 6}, {"POW": 25}, {"CHA": 11}], "skills": [{"Folk Magic": 86}, {"Rune Affinity": 104}, {"Runic Knowledge": 81}, {"Spectral combat": 86}, {"Willpower": 100}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 25, "strike_rank": "8", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Soul Waste***  \r\nSpirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of POW per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. ", "Diseases of the Spirit - Intensity 3: ***Bleeding Disease*** -  Spirit Intensity required: 2  Condition & Effects Each attack lowers the healing rate by 1. If Healing rate zero  Major Wounds cannot be healed using skills. "], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 10}, {"CHA": 8}], "skills": [{"Folk Magic": 68}, {"Rune Affinity": 75}, {"Runic Knowledge": 70}, {"Spectral combat": 68}, {"Willpower": 70}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 10, "strike_rank": "9", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks. ", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 11}, {"POW": 20}, {"CHA": 9}], "skills": [{"Folk Magic": 79}, {"Rune Affinity": 90}, {"Runic Knowledge": 81}, {"Spectral combat": 79}, {"Willpower": 90}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 20, "strike_rank": "10", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Blotches***  Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.", "Diseases of the Spirit - Intensity 3: ***Brain Fever*** - Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of INT per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. "], "cults": [], "spirits": []}, {"name": "Gloranthan Chaos Spirit - Major", "cult_rank": "None", "stats": [{"INT": 7}, {"POW": 19}, {"CHA": 7}], "skills": [{"Rune Affinity": 89}, {"Spectral combat": 76}, {"Willpower": 88}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 19, "strike_rank": "7", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Spirit Ability: Chaos Rune: ***Endowment*** Grants creature ability or combat special effect of spirit's totem", "Spirit Ability: Chaos Rune: ***Miasma***  can induce feelings of despair, dread and terror to anyone within its aura, which extends up to the POW in metres with Magnitude of 2 x Intensity. Anyone unable to block the magic must  succeed in an opposed test of Willpower skills, or else  flee the locale in abje  terror. Each wave costs of Miasma costs 1 magic point. "], "cults": [], "spirits": []}, {"name": "Gloranthan Darkness Spirit  - Grand", "cult_rank": "None", "stats": [{"INT": 4}, {"POW": 29}, {"CHA": 9}], "skills": [{"Folk Magic": 110}, {"Rune Affinity": 107}, {"Runic Knowledge": 111}, {"Spectral combat": 109}, {"Willpower": 132}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "2d6", "magic_points": 29, "strike_rank": "6", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Rune: Darkness", "Spirit Ability:Darkness Rune: ***Covert*** Stealth 50% + Int+cha vs physical or spiritual observation", "Spirit Ability:Darkness Rune: ***Knowledge*** Rune specific skill at int+pow+50"], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spell Spirit", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 14}, {"CHA": 10}], "skills": [{"Devotion": 74}, {"Exhort": 70}, {"Folk Magic": 74}, {"Rune Affinity": 85}, {"Spectral combat": 74}, {"Willpower": 78}], "folk_spells": ["Alarm", "Bladesharp", "Bypass", "Heal"], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 14, "strike_rank": "10", "movement": "6", "devotional_pool": 0, "max_intensity": 8, "spirit_intensity": 2}, "notes": "", "features": ["Rune: Death"], "cults": [], "spirits": []}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 13}, {"POW": 17}, {"CHA": 13}], "skills": [{"Discorporate": 80}, {"Folk Magic": 80}, {"Lore(Shaman's Tradition)": 126}, {"Spectral combat": 80}, {"Stealth": 76}, {"Willpower": 84}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 17, "strike_rank": "13", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Persistent - Fetch gains immunity to magical dismissal of any form. This does not mean it is immune to magical damage or Spirit Combat, only that spells such as Banish or Exorcism do not affect it.", "Spirit Ability - Fetch: Cannibalistic - The spirit gains the ability to regenerate its own Magic Points by absorbing the essence of spirits it battles in Spirit Combat. Every successful attack the spirit makes transfers that many Magic Points to its own total. If this exceeds the spirit\u2019s own POW, any surplus energy is wasted.", "Spirit Ability - Fetch: Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.", "Spirit Ability - Fetch: Eternal - The spirit has Recurring trait (page 138), which enables it to return after being dissipated.", "Spirit Ability - Fetch: Animate Specific Substance  - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body.. If the material is flesh of a dead creature, it instead provides the powers of an Undeath spirit granting bonuses to physical Characteristics (page 153).", "Spirit Ability - Fetch: Healing - The spirit is able to cure the effects of disease, if its Intensity is sufficient to counter the condition (see Disease Ability, page 143). It also permits recovery of Minor, Serious and Major Wounds (although they are unable to replace lost limbs), by sacrificing 1 Magic Point per Hit Point healed."], "cults": [], "spirits": []}], "natural_armor": false}, {"name": "Rigsdalla (Broo, Malia High Shaman 2)", "cult_rank": "Priest", "stats": [{"STR": 16}, {"CON": 14}, {"SIZ": 11}, {"DEX": 11}, {"INT": 14}, {"POW": 14}, {"CHA": 11}], "skills": [{"Athletics": 78}, {"Binding": 99}, {"Brawn": 81}, {"Dance": 101}, {"Devotion": 103}, {"Endurance": 133}, {"Evade": 76}, {"Exhort": 102}, {"Folk Magic": 103}, {"Influence": 100}, {"Lore(Cult)": 102}, {"Lore(human)": 99}, {"Perception": 90}, {"Sing": 100}, {"Survival": 100}, {"Trance": 104}, {"Unarmed": 89}, {"Willpower": 103}], "folk_spells": ["Demoralise", "Mindspeech", "Protection", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 5, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 5, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 6, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 7, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 4, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 4, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 5, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 110}], "attributes": {"action_points": 3, "damage_modifier": "+1d2", "magic_points": 14, "strike_rank": "4(12-8)", "movement": "8", "devotional_pool": 11, "max_intensity": 11, "max_pow": 30, "max_spirits": 11}, "notes": "", "features": ["Disease: Dream Seizure - Induces a nightmare filled coma. Monster Island page 173"], "cults": ["Malia High Shaman"], "spirits": [{"name": "Allied Sickness Spirit - Intensity 3", "cult_rank": "None", "stats": [{"INT": 6}, {"POW": 19}, {"CHA": 10}], "skills": [{"Devotion": 69}, {"Exhort": 56}, {"Spectral combat": 79}, {"Stealth": 66}, {"Willpower": 88}], "folk_spells": [], "theism_spells": ["Aegis", "Cause <Disease>", "Consecrate"], "sorcery_spells": ["Intensity 1: Contagious", "Intensity 2: Maiming", "Intensity 3: Agony"], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 19, "strike_rank": "8", "movement": "6", "devotional_pool": 0, "max_intensity": 7, "spirit_intensity": 3}, "notes": "Mythras page 143 and  152-153. Lone spirits attack sleeping or unconscious targets. At this point the sickness spirit manifests, and engages the target in spirit combat. If it gains a level of success the spirit infects the victim, and wanders off to find another host. Only rarely do they covertly possess ", "features": ["Disease condition available for sickness spirit  - Intensity 3: ***Agony*** Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character\u2019s Willpower, otherwise the attempt fails and they moan or scream in pain.", "Spirit Ability: Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.", "Spirit Ability: Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.", "Spirit Ability: Disease - Attacks in spirit combat - if it achieves level of success the victim rolls vs Endurance. Crit = effect occurs each week, Success = every day, Failure every hour Fumble = possessed and carrier. The disease endures until cured magically.   Mythras page 143"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 6}, {"POW": 29}, {"CHA": 9}], "skills": [{"Folk Magic": 88}, {"Rune Affinity": 120}, {"Runic Knowledge": 85}, {"Spectral combat": 88}, {"Willpower": 108}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 29, "strike_rank": "7", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Bleeding Disease*** -  Spirit Intensity required: 2  Condition & Effects Each attack lowers the healing rate by 1. If Healing rate zero  Major Wounds cannot be healed using skills. ", "Diseases of the Spirit - Intensity 3: ***Slow Withers*** Spirit Intensity required:3 The disease atrophies portions of the body. Attacks one hit location.  Each attack victim suffers a permanent loss of 1 Hit Point in the location(s) affected, due to necrosis of the injured tissue. Loss is permanent. If hitloc goes to zero the limb is withered and useless, chest, head or abdomen kills. "], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 14}, {"POW": 9}, {"CHA": 10}], "skills": [{"Folk Magic": 69}, {"Rune Affinity": 56}, {"Runic Knowledge": 73}, {"Spectral combat": 69}, {"Willpower": 68}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 9, "strike_rank": "12", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks. ", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 16}, {"POW": 24}, {"CHA": 8}], "skills": [{"Folk Magic": 82}, {"Rune Affinity": 100}, {"Runic Knowledge": 90}, {"Spectral combat": 82}, {"Willpower": 98}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d10", "magic_points": 24, "strike_rank": "12", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Thunder Lung*** Spirit Intensity required: 3 - violent coughing attack. Each time with attack must succeed in Endurance or suffer a cumulative one point of damage to the Chest. This does not heal naturally and cannot be healed magically until the disease is cured. \r\n", "Diseases of the Spirit - Intensity 3: ***Creeping Crudd**  Spirit Intensity required: 2 Condition & Effects - Creeping crude infects skin with sores that are both very sensitive and stink abominably.If the victim wears any but light armor - One difficulty grade for all activities"], "cults": [], "spirits": []}, {"name": "Sickness Spirit - Intensity 4 old", "cult_rank": "None", "stats": [{"INT": 9}, {"POW": 30}, {"CHA": 5}], "skills": [{"Discorporate": 89}, {"Spectral combat": 85}, {"Stealth": 64}, {"Willpower": 110}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d10", "magic_points": 30, "strike_rank": "7", "movement": "6", "spirit_intensity": 4}, "notes": "RQ6 pg 410-411", "features": ["Disease condition available for sickness spirit  - Intensity 3: ***Unconsciousness*** Victim loses consciousness for a period specified in the description. When consciousness is regained the victim suffers a level of Fatigue.", "Disease condition available for sickness spirit  - Intensity 4: ***Death*** Victim collapses incapacitated and dies after a number of rounds equal to his CON characteristic.", "Disease condition available for sickness spirit - Intensity 1: ***Nausea*** Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act. Long durations of Nausea may cause starvation.", "Disease condition available for sickness spirit - Intensity 2: ***Deafness*** Victim loses his hearing."], "cults": [], "spirits": []}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 15}, {"POW": 17}, {"CHA": 10}], "skills": [{"Discorporate": 82}, {"Folk Magic": 77}, {"Lore(Shaman's Tradition)": 130}, {"Spectral combat": 77}, {"Stealth": 75}, {"Willpower": 84}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 17, "strike_rank": "12", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Spellcasting -Allows the spirit to either cast magic on behalf of its summoner with a skill of 50%+POW+CHA, or share knowledge of the spells it knows with the holder of its fetish.", "Spirit Ability - Fetch: Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.", "Spirit Ability - Fetch: Domination - Grants the shaman the ability to command all living animals of the cult\u2019s totem within the fetch\u2019s POW in metres.", "Spirit Ability - Fetch: Healing - The spirit is able to cure the effects of disease, if its Intensity is sufficient to counter the condition (see Disease Ability, page 143). It also permits recovery of Minor, Serious and Major Wounds (although they are unable to replace lost limbs), by sacrificing 1 Magic Point per Hit Point healed.", "Spirit Ability - Fetch: Persistent - Fetch gains immunity to magical dismissal of any form. This does not mean it is immune to magical damage or Spirit Combat, only that spells such as Banish or Exorcism do not affect it.", "Spirit Ability - Fetch: Subjugate - Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude \u2013 a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit\u2019s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points."], "cults": [], "spirits": []}], "natural_armor": false}]