[{"name": "Kolli (Broo, Malia High Shaman 1)", "cult_rank": "Priest", "stats": [{"STR": 18}, {"CON": 14}, {"SIZ": 15}, {"DEX": 10}, {"INT": 15}, {"POW": 18}, {"CHA": 7}], "skills": [{"Athletics": 77}, {"Binding": 103}, {"Brawn": 89}, {"Dance": 91}, {"Devotion": 94}, {"Endurance": 133}, {"Evade": 72}, {"Exhort": 107}, {"Folk Magic": 98}, {"Influence": 91}, {"Lore(Cult)": 106}, {"Lore(human)": 107}, {"Perception": 86}, {"Sing": 101}, {"Survival": 103}, {"Trance": 106}, {"Unarmed": 83}, {"Willpower": 114}], "folk_spells": ["Mindspeech", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 6, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 6, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 7, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 8, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 5, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 5, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 6, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 113}], "attributes": {"action_points": 3, "damage_modifier": "+1d4", "magic_points": 18, "strike_rank": "4(12-8)", "movement": "8", "devotional_pool": 14, "max_intensity": 10, "max_pow": 33, "max_spirits": 7}, "notes": "", "features": ["Chaotic feature: Tireless - never loses Fatigue", "Disease: Plague -  Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Condition & Effects All characterstics -1 per attack"], "cults": ["Malia High Shaman"], "spirits": [{"name": "Allied Sickness Spirit - Intensity 3", "cult_rank": "None", "stats": [{"INT": 8}, {"POW": 22}, {"CHA": 6}], "skills": [{"Devotion": 68}, {"Exhort": 54}, {"Spectral combat": 78}, {"Stealth": 64}, {"Willpower": 94}], "folk_spells": [], "theism_spells": ["Cause <Disease>", "Consecrate"], "sorcery_spells": ["Intensity 1: Contagious", "Intensity 1: Fever", "Intensity 2: Dumbness"], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 22, "strike_rank": "7", "movement": "6", "devotional_pool": 0, "max_intensity": 7, "spirit_intensity": 3}, "notes": "Mythras page 143 and  152-153. Lone spirits attack sleeping or unconscious targets. At this point the sickness spirit manifests, and engages the target in spirit combat. If it gains a level of success the spirit infects the victim, and wanders off to find another host. Only rarely do they covertly possess ", "features": ["Disease condition available for sickness spirit  - Intensity 3: ***Unconsciousness*** Victim loses consciousness for a period specified in the description. When consciousness is regained the victim suffers a level of Fatigue.", "Spirit Ability: Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.", "Spirit Ability: Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.", "Spirit Ability: Disease - Attacks in spirit combat - if it achieves level of success the victim rolls vs Endurance. Crit = effect occurs each week, Success = every day, Failure every hour Fumble = possessed and carrier. The disease endures until cured magically.   Mythras page 143"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 14}, {"POW": 29}, {"CHA": 9}], "skills": [{"Folk Magic": 88}, {"Rune Affinity": 111}, {"Runic Knowledge": 93}, {"Spectral combat": 88}, {"Willpower": 108}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d10", "magic_points": 29, "strike_rank": "11", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Joint Rot*** -  Spirit Intensity required:2 \r\nCondition & Effects Strike Rank -1 per attack. At 0 points this turn to reduce action points. At any time the rolled d10 value plus Strike Rank is zero or less the characters joints lock down and he/she is helpless", "Diseases of the Spirit - Intensity 3: ***Slow Withers*** Spirit Intensity required:3 The disease atrophies portions of the body. Attacks one hit location.  Each attack victim suffers a permanent loss of 1 Hit Point in the location(s) affected, due to necrosis of the injured tissue. Loss is permanent. If hitloc goes to zero the limb is withered and useless, chest, head or abdomen kills. "], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 13}, {"POW": 10}, {"CHA": 11}], "skills": [{"Folk Magic": 71}, {"Rune Affinity": 64}, {"Runic Knowledge": 73}, {"Spectral combat": 71}, {"Willpower": 70}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 10, "strike_rank": "12", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Blotches***  Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 4}, {"POW": 19}, {"CHA": 11}], "skills": [{"Folk Magic": 80}, {"Rune Affinity": 96}, {"Runic Knowledge": 73}, {"Spectral combat": 80}, {"Willpower": 88}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 19, "strike_rank": "7", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Joint Rot*** -  Spirit Intensity required:2 \r\nCondition & Effects Strike Rank -1 per attack. At 0 points this turn to reduce action points. At any time the rolled d10 value plus Strike Rank is zero or less the characters joints lock down and he/she is helpless", "Diseases of the Spirit - Intensity 3: ***Fever*** - Spirit Intensity required: 2 Severity determines how often attack occurs - each attack is 1d3 hours. \r\nVictim\u2019s body temperature fluctuates wildly \u2013 from hot to cold \u2013 and muscles ache. All skills suffer a difficulty grade of Hard. \r\nVictim is driven to follow some compulsion; such as avoiding water, paranoia, self mutilation, and so forth. The mania induced by the disease or poison will be noted in its description.Onset time: 6 hours - intensity of the spirit"], "cults": [], "spirits": []}, {"name": "Sickness Spirit - Intensity 4 old", "cult_rank": "None", "stats": [{"INT": 8}, {"POW": 28}, {"CHA": 4}], "skills": [{"Discorporate": 86}, {"Spectral combat": 82}, {"Stealth": 62}, {"Willpower": 106}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 28, "strike_rank": "6", "movement": "6", "spirit_intensity": 4}, "notes": "RQ6 pg 410-411", "features": ["Disease condition available for sickness spirit  - Intensity 3: ***Unconsciousness*** Victim loses consciousness for a period specified in the description. When consciousness is regained the victim suffers a level of Fatigue.", "Disease condition available for sickness spirit  - Intensity 4: ***Asphyxiation*** Victim suffers asphyxiation \u2013 he collapses incapacitated, unable to breathe. The rules for Asphyxiation, found on page 71, are used. Asphyxiation may be asthmatic in nature meaning the victim only suffers shortness of breath, or complete respiratory failure resulting in death. In the later case a victim can be kept alive by winning an opposed test of the First Aid skill against the Potency of the disease or poison.", "Disease condition available for sickness spirit - Intensity 1: ***Nausea*** Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act. Long durations of Nausea may cause starvation.", "Disease condition available for sickness spirit - Intensity 2: ***Weakness*** reduces damage modifier by 1 step per intensity. Can result in negative modifiers"], "cults": [], "spirits": []}], "natural_armor": false}, {"name": "Enar (Broo, Malia High Shaman 2)", "cult_rank": "Priest", "stats": [{"STR": 12}, {"CON": 15}, {"SIZ": 16}, {"DEX": 14}, {"INT": 15}, {"POW": 14}, {"CHA": 7}], "skills": [{"Athletics": 84}, {"Binding": 94}, {"Brawn": 87}, {"Dance": 92}, {"Devotion": 100}, {"Endurance": 135}, {"Evade": 82}, {"Exhort": 96}, {"Folk Magic": 101}, {"Influence": 88}, {"Lore(Cult)": 109}, {"Lore(human)": 99}, {"Perception": 87}, {"Sing": 105}, {"Survival": 107}, {"Trance": 103}, {"Unarmed": 82}, {"Willpower": 104}], "folk_spells": ["Befuddle", "Curse", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 7, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 7, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 8, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 9, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 6, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 6, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 7, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 113}], "attributes": {"action_points": 3, "damage_modifier": "+1d2", "magic_points": 14, "strike_rank": "6(14-8)", "movement": "8", "devotional_pool": 11, "max_intensity": 10, "max_pow": 30, "max_spirits": 7}, "notes": "", "features": ["Disease: ***Wasting Disease*** - Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of STR per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. STR affects damage bonus. If STR below species minimum - a level of Fatigue for every 2 points below the species minimum. \r\n\r\nIf STR is zero lacks the ability to move or lift objects, becoming bedridden. Treat as Incapacitated"], "cults": ["Malia High Shaman"], "spirits": [{"name": "Disease Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 25}, {"CHA": 6}], "skills": [{"Folk Magic": 81}, {"Rune Affinity": 114}, {"Runic Knowledge": 85}, {"Spectral combat": 81}, {"Willpower": 100}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 25, "strike_rank": "8", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Convulsions*** -  Spirit Intensity required: 2  incapacitating nerve attacks. Each time attack occurs (usually when under any kind of stress) - victim writhes in the ground unable to do any other action for  1d3+3 minutes minus the healing rate. ", "Diseases of the Spirit - Intensity 3: ***The Shakes*** - \r\nSpirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of DEX per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. "], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 9}, {"POW": 8}, {"CHA": 13}], "skills": [{"Folk Magic": 71}, {"Rune Affinity": 83}, {"Runic Knowledge": 67}, {"Spectral combat": 71}, {"Willpower": 66}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 8, "strike_rank": "11", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Blotches***  Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 7}, {"POW": 23}, {"CHA": 10}], "skills": [{"Folk Magic": 83}, {"Rune Affinity": 90}, {"Runic Knowledge": 80}, {"Spectral combat": 83}, {"Willpower": 96}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 23, "strike_rank": "8", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Joint Rot*** -  Spirit Intensity required:2 \r\nCondition & Effects Strike Rank -1 per attack. At 0 points this turn to reduce action points. At any time the rolled d10 value plus Strike Rank is zero or less the characters joints lock down and he/she is helpless", "Diseases of the Spirit - Intensity 3: ***Joint Rot*** -  Spirit Intensity required:2 \r\nCondition & Effects Strike Rank -1 per attack. At 0 points this turn to reduce action points. At any time the rolled d10 value plus Strike Rank is zero or less the characters joints lock down and he/she is helpless"], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spell Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 13}, {"POW": 25}, {"CHA": 16}], "skills": [{"Devotion": 91}, {"Exhort": 79}, {"Folk Magic": 91}, {"Rune Affinity": 105}, {"Spectral combat": 91}, {"Willpower": 100}], "folk_spells": ["Bypass", "Find", "Ironhand", "Protection"], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d10", "magic_points": 25, "strike_rank": "14", "movement": "6", "devotional_pool": 0, "max_intensity": 10, "spirit_intensity": 4}, "notes": "", "features": ["Rune: Death", "Spells - Death Rune: Sureshot"], "cults": [], "spirits": []}, {"name": "Gloranthan Death's Blessing Spirit - Major", "cult_rank": "None", "stats": [{"INT": 14}, {"POW": 23}, {"CHA": 9}], "skills": [{"Folk Magic": 82}, {"Rune Affinity": 84}, {"Runic Knowledge": 87}, {"Spectral combat": 82}, {"Willpower": 96}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d10", "magic_points": 23, "strike_rank": "11", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Rune: Death", "Spirit - Death's Blessing: Increase armour points by 1 per intensity", "Spirit Ability:Death Rune: ***Demesne*** Dominates one aspect of its rune in 10xPOW meters. Requires an appropriate Rune opposed roll. "], "cults": [], "spirits": []}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 14}, {"POW": 15}, {"CHA": 17}], "skills": [{"Discorporate": 79}, {"Folk Magic": 82}, {"Lore(Shaman's Tradition)": 128}, {"Spectral combat": 82}, {"Stealth": 81}, {"Willpower": 80}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 15, "strike_rank": "15", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Animate Specific Element - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body. If the material is a pure element such as earth or fire, the spirit may manifest itself physically as per an Elemental with a size in cubic metres equal to twice its Intensity", "Spirit Ability - Fetch: Subjugate - Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude \u2013 a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit\u2019s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points.", "Spirit Ability - Fetch: Domination - Grants the shaman the ability to command all living animals of the cult\u2019s totem within the fetch\u2019s POW in metres.", "Spirit Ability - Fetch: Deadly - Sunder - Can Sunder  a spirit it has beaten in Spirit Combat.", "Spirit Ability - Fetch: Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.", "Spirit Ability - Fetch: Sagacity -Possesses a skill at a value equal to the spirit\u2019s 100% + (INTx2). See pg 145", "Spirit Ability - Fetch: Subjugate - Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude \u2013 a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit\u2019s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points."], "cults": [], "spirits": []}], "natural_armor": false}]