[{"name": "Hofstarend (Broo, Malia High Shaman 1)", "cult_rank": "Priest", "stats": [{"STR": 8}, {"CON": 17}, {"SIZ": 14}, {"DEX": 13}, {"INT": 14}, {"POW": 16}, {"CHA": 11}], "skills": [{"Athletics": 69}, {"Binding": 103}, {"Brawn": 79}, {"Dance": 100}, {"Devotion": 104}, {"Endurance": 139}, {"Evade": 78}, {"Exhort": 109}, {"Folk Magic": 98}, {"Influence": 99}, {"Lore(Cult)": 104}, {"Lore(human)": 96}, {"Perception": 89}, {"Sing": 98}, {"Survival": 106}, {"Trance": 111}, {"Unarmed": 76}, {"Willpower": 107}], "folk_spells": ["Protection", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 7, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 7, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 8, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 9, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 6, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 6, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 7, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 108}], "attributes": {"action_points": 3, "damage_modifier": "+0", "magic_points": 16, "strike_rank": "5(13-8)", "movement": "8", "devotional_pool": 12, "max_intensity": 11, "max_pow": 33, "max_spirits": 11}, "notes": "", "features": ["Disease: ***Madness Blight*** The victim is subject to violent headaches and suffers mild hallucinations whenever they make a skill check which results in a roll of 96+. However, he also descends into insanity becoming paranoid, schizophrenic, subject to violent rages and, after a number of days equal to his POW, irreparably insane."], "cults": ["Malia High Shaman"], "spirits": [{"name": "Disease Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 25}, {"CHA": 10}], "skills": [{"Folk Magic": 85}, {"Rune Affinity": 113}, {"Runic Knowledge": 85}, {"Spectral combat": 85}, {"Willpower": 100}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 25, "strike_rank": "10", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Brittleskin*** -  Spirit Intensity required: 2 First contact affects one hit location, following ones a random other one. Location suffers additional hit point loss when damaged and do not heal naturally. ", "Diseases of the Spirit - Intensity 3: ***Brain Fever*** - Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of INT per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. "], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 14}, {"POW": 9}, {"CHA": 17}], "skills": [{"Folk Magic": 76}, {"Rune Affinity": 72}, {"Runic Knowledge": 73}, {"Spectral combat": 76}, {"Willpower": 68}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 9, "strike_rank": "15", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Blotches***  Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 8}, {"POW": 22}, {"CHA": 11}], "skills": [{"Folk Magic": 83}, {"Rune Affinity": 96}, {"Runic Knowledge": 80}, {"Spectral combat": 83}, {"Willpower": 94}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 22, "strike_rank": "9", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Soul Waste***  \r\nSpirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of POW per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. ", "Diseases of the Spirit - Intensity 3: ***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks. "], "cults": [], "spirits": []}, {"name": "Gloranthan Darkness Spirit ", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 13}, {"CHA": 11}], "skills": [{"Folk Magic": 74}, {"Rune Affinity": 86}, {"Runic Knowledge": 73}, {"Spectral combat": 74}, {"Willpower": 76}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 13, "strike_rank": "10", "movement": "6", "spirit_intensity": 2}, "notes": "", "features": ["Rune: Darkness", "Spirit Ability:Darkness Rune: ***Covert*** Stealth 50% + Int+cha vs physical or spiritual observation"], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spell Spirit - Major", "cult_rank": "None", "stats": [{"INT": 7}, {"POW": 22}, {"CHA": 13}], "skills": [{"Devotion": 85}, {"Exhort": 70}, {"Folk Magic": 85}, {"Rune Affinity": 112}, {"Spectral combat": 85}, {"Willpower": 94}], "folk_spells": ["Alarm", "Beastcall"], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 22, "strike_rank": "10", "movement": "6", "devotional_pool": 0, "max_intensity": 9, "spirit_intensity": 3}, "notes": "", "features": ["Rune: Death", "Spells - Death Rune: Strongblade"], "cults": [], "spirits": []}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 9}, {"POW": 17}, {"CHA": 8}], "skills": [{"Discorporate": 76}, {"Folk Magic": 75}, {"Lore(Shaman's Tradition)": 118}, {"Spectral combat": 75}, {"Stealth": 67}, {"Willpower": 84}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 17, "strike_rank": "8", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Conjugate -Spirit can maintain a permanent mental link with an animist who summons or binds it, no matter the distance between the two or seperation if one or other is within the Spirit World.", "Spirit Ability - Fetch: Subjugate - Allows the spirit the ability to bind one or more other spirits of lesser Intensity, holding them as vassals without the necessity of a fetish. For spirits of the same tradition, this is usually a willing servitude \u2013 a mountain spirit holding several lesser earth elemental spir- its, for instance. If the spirits are not associated, the subjugation is more one of forced enslavement. Each lesser spirit held in subjugation reduces the holding spirit\u2019s Magic Points by a value equal to its Intensity as an enduring cost. Subjugation ends if the holding spirit is ever reduced to zero Magic Points.", "Spirit Ability - Fetch: Conjugate -Spirit can maintain a permanent mental link with an animist who summons or binds it, no matter the distance between the two or seperation if one or other is within the Spirit World.", "Spirit Ability - Fetch: Domination - Grants the shaman the ability to command all living animals of the cult\u2019s totem within the fetch\u2019s POW in metres.", "Spirit Ability - Fetch: Discorporate - Assuming the spirit is not bound, it may drag the soul of a mortal from their body into the Spirit World. The spirit has a base Dis- corporate skill of 50%+POW+INT. An unwilling target may resist the attempt in an opposed roll of their Willpower versus the spirit\u2019s Discorporate skill. If they succeed, they cannot be affected by the discorporation ability of that spirit again, until a full day has passed."], "cults": [], "spirits": []}], "natural_armor": false}, {"name": "Skov (Broo, Malia High Shaman 2)", "cult_rank": "Priest", "stats": [{"STR": 12}, {"CON": 16}, {"SIZ": 14}, {"DEX": 7}, {"INT": 17}, {"POW": 13}, {"CHA": 7}], "skills": [{"Athletics": 77}, {"Binding": 101}, {"Brawn": 82}, {"Dance": 87}, {"Devotion": 98}, {"Endurance": 137}, {"Evade": 68}, {"Exhort": 96}, {"Folk Magic": 89}, {"Influence": 90}, {"Lore(Cult)": 117}, {"Lore(human)": 104}, {"Perception": 91}, {"Sing": 101}, {"Survival": 109}, {"Trance": 109}, {"Unarmed": 66}, {"Willpower": 104}], "folk_spells": ["Befuddle", "Curse", "Protection", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 6, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 6, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 7, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 8, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 5, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 5, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 6, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 99}], "attributes": {"action_points": 2, "damage_modifier": "+1d2", "magic_points": 13, "strike_rank": "4(12-8)", "movement": "8", "devotional_pool": 10, "max_intensity": 10, "max_pow": 33, "max_spirits": 7}, "notes": "", "features": ["Chaotic feature: Invisible - 1d6 hit locations of the creature are rendered invisible. Especially good if combined with Warped", "Disease: ***Creeping Chills*** -. Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3  Condition & Effects The victim is wracked by shivers that no degree of heat can alleviate. Victim suffers weakness losing 1 point of CON per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover."], "cults": ["Malia High Shaman"], "spirits": [{"name": "Disease Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 11}, {"POW": 26}, {"CHA": 5}], "skills": [{"Folk Magic": 81}, {"Rune Affinity": 117}, {"Runic Knowledge": 87}, {"Spectral combat": 81}, {"Willpower": 102}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d10", "magic_points": 26, "strike_rank": "8", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Bleeding Disease*** -  Spirit Intensity required: 2  Condition & Effects Each attack lowers the healing rate by 1. If Healing rate zero  Major Wounds cannot be healed using skills. ", "Diseases of the Spirit - Intensity 3: ***Joint Rot*** -  Spirit Intensity required:2 \r\nCondition & Effects Strike Rank -1 per attack. At 0 points this turn to reduce action points. At any time the rolled d10 value plus Strike Rank is zero or less the characters joints lock down and he/she is helpless"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 11}, {"POW": 12}, {"CHA": 9}], "skills": [{"Folk Magic": 71}, {"Rune Affinity": 89}, {"Runic Knowledge": 73}, {"Spectral combat": 71}, {"Willpower": 74}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 12, "strike_rank": "10", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Blotches***  Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 11}, {"POW": 19}, {"CHA": 12}], "skills": [{"Folk Magic": 81}, {"Rune Affinity": 92}, {"Runic Knowledge": 80}, {"Spectral combat": 81}, {"Willpower": 88}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 19, "strike_rank": "11", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Thunder Lung*** Spirit Intensity required: 3 - violent coughing attack. Each time with attack must succeed in Endurance or suffer a cumulative one point of damage to the Chest. This does not heal naturally and cannot be healed magically until the disease is cured. \r\n", "Diseases of the Spirit - Intensity 3: ***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks. "], "cults": [], "spirits": []}, {"name": "Gloranthan Darkness Spirit  - Grand", "cult_rank": "None", "stats": [{"INT": 11}, {"POW": 25}, {"CHA": 14}], "skills": [{"Folk Magic": 119}, {"Rune Affinity": 115}, {"Runic Knowledge": 106}, {"Spectral combat": 107}, {"Willpower": 125}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "2d6", "magic_points": 25, "strike_rank": "12", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Rune: Darkness", "Spirit Ability:Darkness Rune: ***Manifestation*** Usually invisible.  spend 1 Magic Point to manifest itself visually for up to its POW in minutes."], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 27}, {"CHA": 10}], "skills": [{"Folk Magic": 106}, {"Rune Affinity": 115}, {"Runic Knowledge": 102}, {"Spectral combat": 116}, {"Willpower": 121}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "2d6", "magic_points": 27, "strike_rank": "10", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Rune: Death", "Spirit Ability:Death Rune: ***Knowledge*** Rune specific skill at int+pow+50", "Spirit Ability:Death Rune: ***Discorporate*** May move between mundane and Otherworlds at will. In Otherworld immune to magic or physical attacks from corporeal opponents"], "cults": [], "spirits": []}, {"name": "Gloranthan Death's Blessing Spirit", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 14}, {"CHA": 9}], "skills": [{"Folk Magic": 73}, {"Rune Affinity": 97}, {"Runic Knowledge": 74}, {"Spectral combat": 73}, {"Willpower": 78}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 14, "strike_rank": "9", "movement": "6", "spirit_intensity": 2}, "notes": "", "features": ["Rune: Death", "Spirit - Death's Blessing: Increase damage modifier by 1 step per point of intensity"], "cults": [], "spirits": []}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 13}, {"CHA": 9}], "skills": [{"Discorporate": 75}, {"Folk Magic": 72}, {"Lore(Shaman's Tradition)": 124}, {"Spectral combat": 72}, {"Stealth": 71}, {"Willpower": 76}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 13, "strike_rank": "10", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Persistent - Fetch gains immunity to magical dismissal of any form. This does not mean it is immune to magical damage or Spirit Combat, only that spells such as Banish or Exorcism do not affect it.", "Spirit Ability - Fetch: Deadly - Dissipate - Can Dissipate  a spirit it has beaten in Spirit Combat.", "Spirit Ability - Fetch: Animate Specific Element - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body. If the material is a pure element such as earth or fire, the spirit may manifest itself physically as per an Elemental with a size in cubic metres equal to twice its Intensity", "Spirit Ability - Fetch: Animate Specific Substance  - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body.. If the material is flesh of a dead creature, it instead provides the powers of an Undeath spirit granting bonuses to physical Characteristics (page 153)."], "cults": [], "spirits": []}], "natural_armor": false}]