[{"name": "Nali (Broo, Malia High Shaman 1)", "cult_rank": "Priest", "stats": [{"STR": 15}, {"CON": 14}, {"SIZ": 14}, {"DEX": 5}, {"INT": 14}, {"POW": 17}, {"CHA": 10}], "skills": [{"Athletics": 82}, {"Binding": 103}, {"Brawn": 88}, {"Dance": 94}, {"Devotion": 106}, {"Endurance": 133}, {"Evade": 63}, {"Exhort": 100}, {"Folk Magic": 99}, {"Influence": 104}, {"Lore(Cult)": 104}, {"Lore(human)": 107}, {"Perception": 82}, {"Sing": 106}, {"Survival": 113}, {"Trance": 109}, {"Unarmed": 71}, {"Willpower": 109}], "folk_spells": ["Curse", "Mindspeech", "Protection", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 6, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 6, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 7, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 8, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 5, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 5, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 6, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 98}], "attributes": {"action_points": 2, "damage_modifier": "+1d2", "magic_points": 17, "strike_rank": "1(9-8)", "movement": "8", "devotional_pool": 13, "max_intensity": 11, "max_pow": 33, "max_spirits": 10}, "notes": "", "features": ["Chaotic feature: Vampiric - Hit Point damage inflicted on an opponent is transferred to itself, healing any wounds currently suffered.", "Disease: Black Tongue Application: Contact. Potency: 5xCON Resistance: Willpower Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Condition & Effects Hard Difficulty on any Comms skills.  Temporary Loss of 1 on CON"], "cults": ["Malia High Shaman"], "spirits": [{"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 11}, {"POW": 8}, {"CHA": 15}], "skills": [{"Folk Magic": 73}, {"Rune Affinity": 73}, {"Runic Knowledge": 69}, {"Spectral combat": 73}, {"Willpower": 66}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 8, "strike_rank": "13", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Blotches***  Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 13}, {"POW": 20}, {"CHA": 6}], "skills": [{"Folk Magic": 76}, {"Rune Affinity": 93}, {"Runic Knowledge": 83}, {"Spectral combat": 76}, {"Willpower": 90}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 20, "strike_rank": "9", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Joint Rot*** -  Spirit Intensity required:2 \r\nCondition & Effects Strike Rank -1 per attack. At 0 points this turn to reduce action points. At any time the rolled d10 value plus Strike Rank is zero or less the characters joints lock down and he/she is helpless", "Diseases of the Spirit - Intensity 3: ***Brain Fever*** - Spirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of INT per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. "], "cults": [], "spirits": []}, {"name": "Gloranthan Chaos Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 8}, {"CHA": 11}], "skills": [{"Folk Magic": 69}, {"Rune Affinity": 73}, {"Runic Knowledge": 70}, {"Spectral combat": 69}, {"Willpower": 66}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 8, "strike_rank": "11", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Rune: Chaos", "Spirit Ability: Chaos Rune: ***Endowment*** Grants creature ability or combat special effect of spirit's totem"], "cults": [], "spirits": []}, {"name": "Gloranthan Darkness Spirit  - Major", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 21}, {"CHA": 6}], "skills": [{"Folk Magic": 77}, {"Rune Affinity": 89}, {"Runic Knowledge": 81}, {"Spectral combat": 77}, {"Willpower": 92}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 21, "strike_rank": "8", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Rune: Darkness", "Spirit Ability:Darkness Rune: ***Telekinesis*** Can move items with STR = intensity and can shift items POW meters distant"], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spell Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 27}, {"CHA": 13}], "skills": [{"Devotion": 90}, {"Exhort": 73}, {"Folk Magic": 90}, {"Rune Affinity": 122}, {"Spectral combat": 90}, {"Willpower": 104}], "folk_spells": ["Fanaticism", "Heal", "Repair"], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d10", "magic_points": 27, "strike_rank": "11", "movement": "6", "devotional_pool": 0, "max_intensity": 9, "spirit_intensity": 4}, "notes": "", "features": ["Rune: Death", "Spells - Death Rune: Trun Undead", "Spells - Death Rune: Find Specific Rune Related Thing"], "cults": [], "spirits": []}, {"name": "Gloranthan Death's Blessing Spirit - Major", "cult_rank": "None", "stats": [{"INT": 18}, {"POW": 21}, {"CHA": 8}], "skills": [{"Folk Magic": 79}, {"Rune Affinity": 85}, {"Runic Knowledge": 89}, {"Spectral combat": 79}, {"Willpower": 92}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d8", "magic_points": 21, "strike_rank": "13", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Rune: Death", "Spirit - Death's Blessing: Increase armour points by 1 per intensity", "Spirit Ability:Death Rune: ***Steadfast*** Banish or exorcism do not affect"], "cults": [], "spirits": []}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 13}, {"CHA": 14}], "skills": [{"Discorporate": 75}, {"Folk Magic": 77}, {"Lore(Shaman's Tradition)": 124}, {"Spectral combat": 77}, {"Stealth": 76}, {"Willpower": 76}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 13, "strike_rank": "13", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Conjugate -Spirit can maintain a permanent mental link with an animist who summons or binds it, no matter the distance between the two or seperation if one or other is within the Spirit World.", "Spirit Ability - Fetch: Animate Specific Element - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body. If the material is a pure element such as earth or fire, the spirit may manifest itself physically as per an Elemental with a size in cubic metres equal to twice its Intensity", "Spirit Ability - Fetch: Persistent - Fetch gains immunity to magical dismissal of any form. This does not mean it is immune to magical damage or Spirit Combat, only that spells such as Banish or Exorcism do not affect it.", "Spirit Ability - Fetch: Comprehension - Grants the ability to understand and speak with creatures associated with that spirit or its animal totem.", "Spirit Ability - Fetch: Sagacity -Possesses a skill at a value equal to the spirit\u2019s 100% + (INTx2). See pg 145"], "cults": [], "spirits": []}], "natural_armor": false}, {"name": "Kareena (Broo, Malia High Shaman 2)", "cult_rank": "Priest", "stats": [{"STR": 14}, {"CON": 17}, {"SIZ": 11}, {"DEX": 12}, {"INT": 16}, {"POW": 14}, {"CHA": 7}], "skills": [{"Athletics": 81}, {"Binding": 91}, {"Brawn": 80}, {"Dance": 89}, {"Devotion": 100}, {"Endurance": 139}, {"Evade": 75}, {"Exhort": 99}, {"Folk Magic": 101}, {"Influence": 90}, {"Lore(Cult)": 105}, {"Lore(human)": 111}, {"Perception": 79}, {"Sing": 102}, {"Survival": 114}, {"Trance": 105}, {"Unarmed": 79}, {"Willpower": 103}], "folk_spells": ["Demoralise", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 6, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 6, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 7, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 8, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 5, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 5, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 6, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 106}], "attributes": {"action_points": 3, "damage_modifier": "+0", "magic_points": 14, "strike_rank": "6(14-8)", "movement": "8", "devotional_pool": 11, "max_intensity": 10, "max_pow": 30, "max_spirits": 7}, "notes": "", "features": ["Disease: Soul Leech RQ pg 114"], "cults": ["Malia High Shaman"], "spirits": [{"name": "Death Curse Spirit", "cult_rank": "None", "stats": [{"INT": 11}, {"POW": 14}, {"CHA": 10}], "skills": [{"Folk Magic": 74}, {"Rune Affinity": 85}, {"Runic Knowledge": 75}, {"Spectral combat": 74}, {"Willpower": 78}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 14, "strike_rank": "10", "movement": "6", "spirit_intensity": 2}, "notes": "", "features": ["Curse Spirit Ability: Reduce Attribute - Damage Bonus 1 step by value of intensity. This can reduce a Damage Modifier to negative values", "Rune: Death"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 9}, {"CHA": 9}], "skills": [{"Folk Magic": 68}, {"Rune Affinity": 76}, {"Runic Knowledge": 71}, {"Spectral combat": 68}, {"Willpower": 68}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 9, "strike_rank": "10", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Sniffles***  Spirit Intensity required: 1 Condition & Effects Increases Fatigue level. Severity is based on severity of the disease: Winded for chronic cases, Wearied for acute and Debilitated for terminal. One difficulty grade for all smell based skills", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 14}, {"POW": 19}, {"CHA": 5}], "skills": [{"Folk Magic": 74}, {"Rune Affinity": 102}, {"Runic Knowledge": 83}, {"Spectral combat": 74}, {"Willpower": 88}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 19, "strike_rank": "9", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Bleeding Disease*** -  Spirit Intensity required: 2  Condition & Effects Each attack lowers the healing rate by 1. If Healing rate zero  Major Wounds cannot be healed using skills. ", "Diseases of the Spirit - Intensity 3: ***Convulsions*** -  Spirit Intensity required: 2  incapacitating nerve attacks. Each time attack occurs (usually when under any kind of stress) - victim writhes in the ground unable to do any other action for  1d3+3 minutes minus the healing rate. "], "cults": [], "spirits": []}, {"name": "Gloranthan Chaos Spirit - Major", "cult_rank": "None", "stats": [{"INT": 8}, {"POW": 20}, {"CHA": 9}], "skills": [{"Rune Affinity": 88}, {"Spectral combat": 79}, {"Willpower": 90}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 20, "strike_rank": "8", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Spirit Ability: Chaos Rune: ***Shapechanger*** Can change the animist to totem animal"], "cults": [], "spirits": []}, {"name": "Sickness Spirit - Intensity 4 old", "cult_rank": "None", "stats": [{"INT": 7}, {"POW": 26}, {"CHA": 3}], "skills": [{"Discorporate": 83}, {"Spectral combat": 79}, {"Stealth": 60}, {"Willpower": 102}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 26, "strike_rank": "5", "movement": "6", "spirit_intensity": 4}, "notes": "RQ6 pg 410-411", "features": ["Disease condition available for sickness spirit  - Intensity 3: ***Bleeding*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 71", "Disease condition available for sickness spirit  - Intensity 4: ***Asphyxiation*** Victim suffers asphyxiation \u2013 he collapses incapacitated, unable to breathe. The rules for Asphyxiation, found on page 71, are used. Asphyxiation may be asthmatic in nature meaning the victim only suffers shortness of breath, or complete respiratory failure resulting in death. In the later case a victim can be kept alive by winning an opposed test of the First Aid skill against the Potency of the disease or poison.", "Disease condition available for sickness spirit - Intensity 1: ***Hallucination*** Victim experiences delusions and cannot differentiate between real and imaginary experiences. His skill and abilities are unaffected but his ability to relate to the real world is seriously impaired. Under its effects the sufferer tends to experience visions related to his strongest Passions and any skeletons kept in the cupboard, often leading to irrational acts.", "Disease condition available for sickness spirit - Intensity 2: ***Mania*** Victim is driven to follow some compulsion; such as avoiding water, paranoia, self mutilation, and so forth. The mania induced by the disease or poison will be noted in its description."], "cults": [], "spirits": []}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 8}, {"POW": 17}, {"CHA": 15}], "skills": [{"Discorporate": 75}, {"Folk Magic": 82}, {"Lore(Shaman's Tradition)": 116}, {"Spectral combat": 82}, {"Stealth": 73}, {"Willpower": 84}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 17, "strike_rank": "11", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Autonomy -Spirit has the ability to venture beyond the normal distance limits of a binding or its summoner\u2019s aura of influence. This allows the fetch to act as an independent scout or messenger.", "Spirit Ability - Fetch: Eternal - The spirit has Recurring trait (page 138), which enables it to return after being dissipated.", "Spirit Ability - Fetch: Healing - The spirit is able to cure the effects of disease, if its Intensity is sufficient to counter the condition (see Disease Ability, page 143). It also permits recovery of Minor, Serious and Major Wounds (although they are unable to replace lost limbs), by sacrificing 1 Magic Point per Hit Point healed.", "Spirit Ability - Fetch: Deadly - Sunder - Can Sunder  a spirit it has beaten in Spirit Combat.", "Spirit Ability - Fetch: Spellcasting -Allows the spirit to either cast magic on behalf of its summoner with a skill of 50%+POW+CHA, or share knowledge of the spells it knows with the holder of its fetish."], "cults": [], "spirits": []}], "natural_armor": false}]