[{"name": "Endala (Broo, Malia High Shaman 1)", "cult_rank": "Priest", "stats": [{"STR": 10}, {"CON": 17}, {"SIZ": 17}, {"DEX": 11}, {"INT": 14}, {"POW": 15}, {"CHA": 7}], "skills": [{"Athletics": 79}, {"Binding": 100}, {"Brawn": 83}, {"Dance": 95}, {"Devotion": 92}, {"Endurance": 139}, {"Evade": 83}, {"Exhort": 97}, {"Folk Magic": 104}, {"Influence": 91}, {"Lore(Cult)": 99}, {"Lore(human)": 106}, {"Perception": 87}, {"Sing": 99}, {"Survival": 112}, {"Trance": 103}, {"Unarmed": 76}, {"Willpower": 106}], "folk_spells": ["Befuddle", "Mindspeech", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 7, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 7, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 8, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 9, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 6, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 6, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 7, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 104}], "attributes": {"action_points": 3, "damage_modifier": "+1d2", "magic_points": 15, "strike_rank": "4(12-8)", "movement": "8", "devotional_pool": 12, "max_intensity": 10, "max_pow": 30, "max_spirits": 7}, "notes": "", "features": ["Chaotic feature: Regenerating - Recovers 1 Hit Point per round to every location, unless the creature has suffered a Major Wound in the injured location.", "Disease: ***Convulsions*** - Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days.  Spirit Intensity required: 2  incapacitating nerve attacks. Each time attack occurs (usually when under any kind of stress) - victim writhes in the ground unable to do any other action for  1d3+3 minutes minus the healing rate. "], "cults": ["Malia High Shaman"], "spirits": [{"name": "Disease Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 30}, {"CHA": 11}], "skills": [{"Folk Magic": 91}, {"Rune Affinity": 120}, {"Runic Knowledge": 90}, {"Spectral combat": 91}, {"Willpower": 110}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "1d10", "magic_points": 30, "strike_rank": "10", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Creeping Chills*** -. Spirit Intensity required: 3  Condition & Effects The victim is wracked by shivers that no degree of heat can alleviate. Victim suffers weakness losing 1 point of CON per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. ", "Diseases of the Spirit - Intensity 3: ***Creeping Crudd**  Spirit Intensity required: 2 Condition & Effects - Creeping crude infects skin with sores that are both very sensitive and stink abominably.If the victim wears any but light armor - One difficulty grade for all activities"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 9}, {"POW": 8}, {"CHA": 5}], "skills": [{"Folk Magic": 63}, {"Rune Affinity": 71}, {"Runic Knowledge": 67}, {"Spectral combat": 63}, {"Willpower": 66}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 8, "strike_rank": "7", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks. ", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 11}, {"POW": 24}, {"CHA": 11}], "skills": [{"Folk Magic": 85}, {"Rune Affinity": 97}, {"Runic Knowledge": 85}, {"Spectral combat": 85}, {"Willpower": 98}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 24, "strike_rank": "11", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Blotches***  Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.", "Diseases of the Spirit - Intensity 3: ***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks. "], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spell Spirit - Major", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 22}, {"CHA": 12}], "skills": [{"Devotion": 84}, {"Exhort": 74}, {"Folk Magic": 84}, {"Rune Affinity": 98}, {"Spectral combat": 84}, {"Willpower": 94}], "folk_spells": ["Ironhand", "Protection"], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 22, "strike_rank": "12", "movement": "6", "devotional_pool": 0, "max_intensity": 9, "spirit_intensity": 3}, "notes": "", "features": ["Rune: Death", "Spells - Death Rune: Minor Infection"], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spirit", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 16}, {"CHA": 9}], "skills": [{"Folk Magic": 75}, {"Rune Affinity": 85}, {"Runic Knowledge": 76}, {"Spectral combat": 75}, {"Willpower": 82}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 16, "strike_rank": "9", "movement": "6", "spirit_intensity": 2}, "notes": "", "features": ["Rune: Death", "Spirit Ability:Death Rune: ***Discorporate*** May move between mundane and Otherworlds at will. In Otherworld immune to magic or physical attacks from corporeal opponents"], "cults": [], "spirits": []}, {"name": "Ruler Spirit - Death", "cult_rank": "Dedicated", "stats": [{"INT": 8}, {"POW": 24}, {"CHA": 4}], "skills": [{"Ancestor Skill": 132}, {"Binding": 87}, {"Culture(Local)": 116}, {"Discorporate": 82}, {"Folk Magic": 28}, {"Lore (Local)": 116}, {"Rune Affinity": 91}, {"Spectral combat": 78}, {"Trance": 103}, {"Willpower": 98}], "folk_spells": ["Curse", "Disruption", "Shock", "Tire"], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 24, "strike_rank": "6", "movement": "6", "max_pow": 27, "max_spirits": 2, "spirit_intensity": 3}, "notes": "RQ6 pg 400-401.", "features": ["Ancestor Skill: Lore (Species)", "Rune: Death", "Spirit Ability - 1: ***Subjugate*** Bind lesser intensity spirits without necessity of a charm. Each lesser spirit reduces holders magic points by its intensity. Subjugation ends if holder is at zero MP. "], "cults": [], "spirits": [{"name": "Death Curse Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 9}, {"CHA": 11}], "skills": [{"Folk Magic": 70}, {"Rune Affinity": 73}, {"Runic Knowledge": 71}, {"Spectral combat": 70}, {"Willpower": 68}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 9, "strike_rank": "11", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Curse Spirit Ability: Reduce Attribute - Damage Bonus 1 step by value of intensity. This can reduce a Damage Modifier to negative values", "Rune: Death"], "cults": [], "spirits": []}, {"name": "Death Curse Spirit - Major", "cult_rank": "None", "stats": [{"INT": 4}, {"POW": 20}, {"CHA": 6}], "skills": [{"Folk Magic": 76}, {"Rune Affinity": 88}, {"Runic Knowledge": 74}, {"Spectral combat": 76}, {"Willpower": 90}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 20, "strike_rank": "5", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Curse Spirit Ability: Ban Special Effect - Grant a specific combat special effect which can be automatically used. Critical only requires intensity 6.  RQ6", "Rune: Death"], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spell Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 12}, {"CHA": 9}], "skills": [{"Folk Magic": 71}, {"Runic Affinity": 74}, {"Spectral combat": 71}, {"Willpower": 74}], "folk_spells": ["Coordination", "Pierce"], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 12, "strike_rank": "10", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Rune: Death"], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spirit", "cult_rank": "None", "stats": [{"INT": 8}, {"POW": 18}, {"CHA": 5}], "skills": [{"Folk Magic": 73}, {"Rune Affinity": 95}, {"Runic Knowledge": 76}, {"Spectral combat": 73}, {"Willpower": 86}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 18, "strike_rank": "6", "movement": "6", "spirit_intensity": 2}, "notes": "", "features": ["Rune: Death", "Spirit Ability:Death Rune: ***Recurring***  A dissipated  spirit can reform. Intensity = days plus recuperate its Magic Points. Seeks often retribution for dissipation.  "], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spirit - Major", "cult_rank": "None", "stats": [{"INT": 13}, {"POW": 24}, {"CHA": 14}], "skills": [{"Folk Magic": 97}, {"Rune Affinity": 117}, {"Runic Knowledge": 97}, {"Spectral combat": 102}, {"Willpower": 108}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 4, "spirit_damage": "2d6", "magic_points": 24, "strike_rank": "13", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Rune: Death", "Spirit Ability:Death Rune: ***Warding***  Blocks magic with magnitude less than equal twice intensity"], "cults": [], "spirits": []}, {"name": "Gloranthan Death's Blessing Spirit", "cult_rank": "None", "stats": [{"INT": 7}, {"POW": 14}, {"CHA": 11}], "skills": [{"Folk Magic": 75}, {"Rune Affinity": 90}, {"Runic Knowledge": 71}, {"Spectral combat": 75}, {"Willpower": 78}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 14, "strike_rank": "9", "movement": "6", "spirit_intensity": 2}, "notes": "", "features": ["Rune: Death", "Spirit - Death's Blessing: Increase armour points by 1 per intensity"], "cults": [], "spirits": []}, {"name": "Gloranthan Death's Blessing Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 8}, {"CHA": 12}], "skills": [{"Folk Magic": 70}, {"Rune Affinity": 81}, {"Runic Knowledge": 70}, {"Spectral combat": 70}, {"Willpower": 66}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 8, "strike_rank": "12", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Rune: Death", "Spirit - Death's Blessing: Increase armour points by 1 per intensity"], "cults": [], "spirits": []}, {"name": "Gloranthan Death's Blessing Spirit - Major", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 24}, {"CHA": 8}], "skills": [{"Folk Magic": 82}, {"Rune Affinity": 97}, {"Runic Knowledge": 86}, {"Spectral combat": 82}, {"Willpower": 98}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 24, "strike_rank": "10", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Rune: Death", "Spirit - Death's Blessing: Increase damage modifier by 1 step per point of intensity"], "cults": [], "spirits": []}]}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 13}, {"POW": 17}, {"CHA": 11}], "skills": [{"Discorporate": 80}, {"Folk Magic": 78}, {"Lore(Shaman's Tradition)": 126}, {"Spectral combat": 78}, {"Stealth": 74}, {"Willpower": 84}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d8", "magic_points": 17, "strike_rank": "12", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Persistent - Fetch gains immunity to magical dismissal of any form. This does not mean it is immune to magical damage or Spirit Combat, only that spells such as Banish or Exorcism do not affect it.", "Spirit Ability - Fetch: Sagacity -Possesses a skill at a value equal to the spirit\u2019s 100% + (INTx2). See pg 145", "Spirit Ability - Fetch: Animate Specific Element - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body. If the material is a pure element such as earth or fire, the spirit may manifest itself physically as per an Elemental with a size in cubic metres equal to twice its Intensity", "Spirit Ability - Fetch: Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.", "Spirit Ability - Fetch: Eternal - The spirit has Recurring trait (page 138), which enables it to return after being dissipated.", "Spirit Ability - Fetch: Spellcasting -Allows the spirit to either cast magic on behalf of its summoner with a skill of 50%+POW+CHA, or share knowledge of the spells it knows with the holder of its fetish."], "cults": [], "spirits": []}], "natural_armor": false}, {"name": "Harvar (Broo, Malia High Shaman 2)", "cult_rank": "Priest", "stats": [{"STR": 13}, {"CON": 14}, {"SIZ": 13}, {"DEX": 13}, {"INT": 15}, {"POW": 16}, {"CHA": 8}], "skills": [{"Athletics": 84}, {"Binding": 98}, {"Brawn": 84}, {"Dance": 105}, {"Devotion": 108}, {"Endurance": 133}, {"Evade": 82}, {"Exhort": 99}, {"Folk Magic": 100}, {"Influence": 90}, {"Lore(Cult)": 99}, {"Lore(human)": 109}, {"Perception": 88}, {"Sing": 108}, {"Survival": 113}, {"Trance": 105}, {"Unarmed": 78}, {"Willpower": 110}], "folk_spells": ["Curse", "Sneeze"], "theism_spells": ["Carry Disease", "Chaos Feature", "Chaos Spawn", "Consecrate", "Extension", "Summon Small Shade"], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [{"name": "Right leg", "range": "01-03", "hp": 6, "ap": 4}, {"name": "Left leg", "range": "04-06", "hp": 6, "ap": 7}, {"name": "Abdomen", "range": "07-09", "hp": 7, "ap": 7}, {"name": "Chest", "range": "10-12", "hp": 8, "ap": 9}, {"name": "Right arm", "range": "13-15", "hp": 5, "ap": 6}, {"name": "Left arm", "range": "16-18", "hp": 5, "ap": 6}, {"name": "Head", "range": "19-20", "hp": 6, "ap": 7}], "combat_styles": [{"weapons": [{"name": "Shortspear", "damage": "1d8+1", "ap": 4, "hp": 5, "size": "M", "add_damage_modifier": true, "reach": "L", "effects": "Impale", "range": "", "type": "1h-melee"}, {"name": "Heater Shield", "damage": "1d4", "ap": 6, "hp": 12, "size": "L", "add_damage_modifier": true, "reach": "S", "effects": "Bash, Stun Loc, Passive Block 3 loc's", "range": "", "type": "shield"}], "name": "Feral Broo", "value": 108}], "attributes": {"action_points": 3, "damage_modifier": "+1d2", "magic_points": 16, "strike_rank": "6(14-8)", "movement": "8", "devotional_pool": 12, "max_intensity": 11, "max_pow": 30, "max_spirits": 8}, "notes": "", "features": ["Disease: Eye Canker - Nasty eye infection resulting in blindness Monster Island page 173"], "cults": ["Malia High Shaman"], "spirits": [{"name": "Allied Sickness Spirit - Intensity 3", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 24}, {"CHA": 7}], "skills": [{"Devotion": 71}, {"Exhort": 57}, {"Spectral combat": 81}, {"Stealth": 67}, {"Willpower": 98}], "folk_spells": [], "theism_spells": ["Cause <Disease>", "Consecrate"], "sorcery_spells": ["Intensity 2: Deafness", "Intensity 2: Maiming", "Intensity 3: Paralysis"], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 24, "strike_rank": "8", "movement": "6", "devotional_pool": 0, "max_intensity": 8, "spirit_intensity": 3}, "notes": "Mythras page 143 and  152-153. Lone spirits attack sleeping or unconscious targets. At this point the sickness spirit manifests, and engages the target in spirit combat. If it gains a level of success the spirit infects the victim, and wanders off to find another host. Only rarely do they covertly possess ", "features": ["Disease condition available for sickness spirit  - Intensity 3: ***Unconsciousness*** Victim loses consciousness for a period specified in the description. When consciousness is regained the victim suffers a level of Fatigue.", "Spirit Ability: Covert - Spirit gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.", "Spirit Ability: Manifestation - Spirit may move between the mundane and Spirit World at will. It takes one Action to shift from one to the other. Whilst in the Spirit World the spirit is immune from all attacks (magical or physical) from corporal opponents.", "Spirit Ability: Disease - Attacks in spirit combat - if it achieves level of success the victim rolls vs Endurance. Crit = effect occurs each week, Success = every day, Failure every hour Fumble = possessed and carrier. The disease endures until cured magically.   Mythras page 143"], "cults": [], "spirits": []}, {"name": "Death Curse Spirit", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 17}, {"CHA": 15}], "skills": [{"Folk Magic": 82}, {"Rune Affinity": 87}, {"Runic Knowledge": 77}, {"Spectral combat": 82}, {"Willpower": 84}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 17, "strike_rank": "12", "movement": "6", "spirit_intensity": 2}, "notes": "", "features": ["Curse Spirit Ability: Reduce Runic Affinity by 1 difficulty grade per two full points of Intensity.", "Rune: Death"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Grand", "cult_rank": "None", "stats": [{"INT": 9}, {"POW": 27}, {"CHA": 6}], "skills": [{"Folk Magic": 83}, {"Rune Affinity": 91}, {"Runic Knowledge": 86}, {"Spectral combat": 83}, {"Willpower": 104}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 27, "strike_rank": "7", "movement": "6", "spirit_intensity": 4}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Blotches***  Spirit Intensity required: 1 Condition & Effects Each attack imposes additional level of difficulty on all social (CHA-related skills) Red blotches on skin.", "Diseases of the Spirit - Intensity 3: ***Soul Waste***  \r\nSpirit Intensity required: 3 Condition & Effects Victim suffers weakness losing 1 point of POW per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. "], "cults": [], "spirits": []}, {"name": "Disease Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 8}, {"POW": 8}, {"CHA": 6}], "skills": [{"Folk Magic": 64}, {"Rune Affinity": 68}, {"Runic Knowledge": 66}, {"Spectral combat": 64}, {"Willpower": 66}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 8, "strike_rank": "7", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Diseases of the Spirit - Intensity 1 : ***Sneezing*** Spirit Intensity required 1 Will sneeze uncontrollably and with increasing explosiveness. Each attack adds one difficulty grade to stealth skill checks. ", "Rune: Chaos"], "cults": [], "spirits": []}, {"name": "Disease Spirit - Major", "cult_rank": "None", "stats": [{"INT": 12}, {"POW": 20}, {"CHA": 13}], "skills": [{"Folk Magic": 83}, {"Rune Affinity": 104}, {"Runic Knowledge": 82}, {"Spectral combat": 83}, {"Willpower": 90}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 20, "strike_rank": "12", "movement": "6", "spirit_intensity": 3}, "notes": "", "features": ["Diseases of the Spirit - Intensity 3: ***Creeping Chills*** -. Spirit Intensity required: 3  Condition & Effects The victim is wracked by shivers that no degree of heat can alleviate. Victim suffers weakness losing 1 point of CON per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. ", "Diseases of the Spirit - Intensity 3: ***Slow Withers*** Spirit Intensity required:3 The disease atrophies portions of the body. Attacks one hit location.  Each attack victim suffers a permanent loss of 1 Hit Point in the location(s) affected, due to necrosis of the injured tissue. Loss is permanent. If hitloc goes to zero the limb is withered and useless, chest, head or abdomen kills. "], "cults": [], "spirits": []}, {"name": "Gloranthan Chaos Spirit - Lesser", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 11}, {"CHA": 10}], "skills": [{"Folk Magic": 71}, {"Rune Affinity": 74}, {"Runic Knowledge": 71}, {"Spectral combat": 71}, {"Willpower": 72}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 2, "spirit_damage": "1d8", "magic_points": 11, "strike_rank": "10", "movement": "6", "spirit_intensity": 1}, "notes": "", "features": ["Rune: Chaos", "Spirit Ability: Chaos Rune: ***Endowment*** Grants creature ability or combat special effect of spirit's totem"], "cults": [], "spirits": []}, {"name": "Gloranthan Death Spell Spirit - Major", "cult_rank": "None", "stats": [{"INT": 10}, {"POW": 23}, {"CHA": 9}], "skills": [{"Devotion": 82}, {"Exhort": 69}, {"Folk Magic": 82}, {"Rune Affinity": 115}, {"Spectral combat": 82}, {"Willpower": 96}], "folk_spells": ["Bladesharp", "Disruption", "Fanaticism", "Find"], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 23, "strike_rank": "9", "movement": "6", "devotional_pool": 0, "max_intensity": 9, "spirit_intensity": 3}, "notes": "", "features": ["Rune: Death", "Spells - Death Rune: Berserk", "Spells - Death Rune: Blast Earth", "Spirit Ability:Death Rune: ***Demesne*** Dominates one aspect of its rune in 10xPOW meters. Requires an appropriate Rune opposed roll. "], "cults": [], "spirits": []}, {"name": "Spirit Fetch", "cult_rank": "None", "stats": [{"INT": 16}, {"POW": 18}, {"CHA": 13}], "skills": [{"Discorporate": 84}, {"Folk Magic": 81}, {"Lore(Shaman's Tradition)": 132}, {"Spectral combat": 81}, {"Stealth": 79}, {"Willpower": 86}], "folk_spells": [], "theism_spells": [], "sorcery_spells": [], "mysticism_spells": [], "hit_locations": [], "combat_styles": [], "attributes": {"action_points": 3, "spirit_damage": "1d10", "magic_points": 18, "strike_rank": "14", "movement": "6", "spirit_intensity": 2}, "notes": "Discorporate, Stealth and Spellcasting are only available if the ability for that is selected in the sorcery spells. If ability encountered several times - make it stronger. ", "features": ["Spirit Ability - Fetch: Mana - Permits the spirit to donate its Magic Points to the summoner or holder of its fetish, for use in casting magic or aiding in Spirit Combat.", "Spirit Ability - Fetch: Conjugate -Spirit can maintain a permanent mental link with an animist who summons or binds it, no matter the distance between the two or seperation if one or other is within the Spirit World.", "Spirit Ability - Fetch: Discorporate - Assuming the spirit is not bound, it may drag the soul of a mortal from their body into the Spirit World. The spirit has a base Dis- corporate skill of 50%+POW+INT. An unwilling target may resist the attempt in an opposed roll of their Willpower versus the spirit\u2019s Discorporate skill. If they succeed, they cannot be affected by the discorporation ability of that spirit again, until a full day has passed.", "Spirit Ability - Fetch: Warding -Gains the ability to ward off hostile magic from something the spirit guards, automatically blocking spells with a Magnitude less than or equal to twice the spirit\u2019s Intensity. Although magic is blocked, it is not dismissed by contact with the spirit. For instance, weapon enhancement spells do not vanish when the magician is hit, nor is the enchanted weapon prevented from striking them; only that any magical boosting to damage does not occur.", "Spirit Ability - Fetch: Domination - Grants the shaman the ability to command all living animals of the cult\u2019s totem within the fetch\u2019s POW in metres.", "Spirit Ability - Fetch: Mana - Permits the spirit to donate its Magic Points to the summoner or holder of its fetish, for use in casting magic or aiding in Spirit Combat.", "Spirit Ability - Fetch: Animate Specific Substance  - The spirit can embody itself into non-living matter, allowing it to shape or move the substance as if an actual body.. If the material is flesh of a dead creature, it instead provides the powers of an Undeath spirit granting bonuses to physical Characteristics (page 153)."], "cults": [], "spirits": []}], "natural_armor": false}]